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❓:Schreibe mir ein bash-script um die ältesten Dateien und Unterordner, innerhalb eines ausgewählten Ordners zu löschen. Das Skript soll mit der jeweils ältesten Datei beginnen und dies so lange wiederholen bis der gewählte Ordner kleiner als 10 GB ist.
🧠:<think>Okay, I need to write a bash script that deletes the oldest files and subdirectories within a selected folder until the folder's size is less than 10 GB. Let me break down the problem and think through each step.First, I should understand the requirements. The script needs to target a specific directory, identify the oldest files and subdirectories, delete them, and keep doing this until the directory's size is under 10 GB. So, the main tasks are: checking the size, finding the oldest items, deleting them, and repeating until the condition is met.I'll start by considering how to calculate the directory's size. Using `du -sh` gives a summary, but I need the size in a format that can be compared numerically. Maybe using `du -b` to get bytes and then convert it to GB. Alternatively, I can use `df` if I'm checking the filesystem size, but since the user specified a directory, `du` is more appropriate.Next, I need to find the oldest files and directories. The `ls -t` command sorts by modification time, with the oldest last. But I need the oldest first, so I should reverse the sort with `-r`. However, `ls -t` might not handle all edge cases, like hidden files or special characters in filenames. Using `find` with `-printf` could be more reliable, but for simplicity, I'll stick with `ls` for now, noting that it might have limitations.I'll structure the script with a loop that continues until the directory size is below 10 GB. Inside the loop, I'll calculate the current size, check if it's above the threshold, and if so, proceed to delete the oldest items.For deleting, I need to list all files and directories, sort them by modification time, and delete the oldest one. Using `ls -t | tail -n 1` gives the oldest item. But wait, `ls -t` sorts from newest to oldest, so the last entry is the oldest. So, `tail -n 1` correctly picks the oldest. However, if there are both files and directories, I need to handle them differently. Deleting a directory requires using `rm -r`, while a file can be deleted with `rm`.I should also consider that sometimes the oldest item might be a directory containing many files. Deleting it could free up a significant amount of space, so it's efficient to target directories as well.Now, putting it all together: the script will start by checking the directory size. If it's over 10 GB, it finds the oldest item, deletes it, and repeats the process. I'll need to handle the case where the directory might become empty, so the loop should exit gracefully.Potential issues to consider:1. Permissions: The script might not have write permissions to delete certain files. I should include error handling or ensure the script runs with sufficient privileges.2. Hidden files: The `ls` command by default doesn't show hidden files. If the user wants to include them, the script should use `ls -a` or similar.3. Performance: Deleting files one by one might be slow for large directories. However, given the requirement to delete the oldest first, there's no alternative but to process them sequentially.4. Edge cases: What if the directory is exactly 10 GB? The loop should exit without deleting anything. Also, if the directory size is just over 10 GB, deleting the oldest item might bring it under, so the loop should terminate correctly.Testing the script is crucial. I should test it on a non-critical directory first, ensuring it behaves as expected. Also, adding echo statements for debugging can help track the process.Finally, I'll write the script, making sure to include comments for clarity and handle any potential errors, like when there are no more files to delete but the size is still over 10 GB (though that shouldn't happen if the script is correct).</think>
❓:Jane decides to buy drinks along with a muffin or a bagel each morning over a five-day work week. Each item costs a distinct amount: a muffin costs 40 cents, a bagel 90 cents, and a drink 30 cents. She spends a whole number of dollars in total over the week. How many drinks did she buy?textbf{(A)} 0textbf{(B)} 1textbf{(C)} 2textbf{(D)} 3textbf{(E)} 4
🧠:<think>Jane buys a muffin, bagel, or a drink each morning for five days. The costs are as follows: muffin is 40 cents, bagel is 90 cents, and drink is 30 cents. She spends a whole number of dollars over the week. We need to determine how many drinks she bought.First, we define variables:- ( b ) = number of bagels- ( m ) = number of muffins- ( d ) = number of drinksSince she buys one item each day for five days, we have:[ b + m + d = 5 ]The total cost in cents is:[ 90b + 40m + 30d ]This total must be divisible by 100 (since she spends a whole number of dollars). We express ( d ) in terms of ( b ) and ( m ):[ d = 5 - b - m ]Substituting ( d ) into the total cost equation:[ 90b + 40m + 30(5 - b - m) = 90b + 40m + 150 - 30b - 30m ][ = 60b + 10m + 150 ]We need:[ 60b + 10m + 150 equiv 0 pmod{100} ]Simplifying:[ 60b + 10m equiv -150 pmod{100} ][ 60b + 10m equiv 50 pmod{100} ]Testing integer values for ( b ) and ( m ):- If ( b = 1 ) and ( m = 0 ): [ d = 5 - 1 - 0 = 4 ] [ 90(1) + 40(0) + 30(4) = 90 + 120 = 210 ] (which is divisible by 100)Thus, Jane bought 4 drinks.</think>
❓:Quien fue Cristobal colon
🧠:<think>Okay, so I need to figure out who Christopher Columbus was. I remember hearing his name in history class, but I'm a bit fuzzy on the details. Let me start by recalling what I know.First off, I think he was an explorer. I remember something about him sailing the ocean blue... wasn't there a rhyme about that? Something like "In 1492, Columbus sailed the ocean blue." Yeah, that sounds familiar. So, he must have been active around the late 15th century.Now, where was he from? I'm not entirely sure. I think he was Italian because I've heard the name Columbus, which sounds Italian. But I also remember something about him sailing under the Spanish flag. Maybe he was from Italy but worked for Spain? That makes sense because Spain was a major power back then and funded many explorations.What was his main achievement? I believe he was one of the first Europeans to reach the Americas. But wasn't there controversy about that? I think some people say he wasn't the first, but he was the one who made it famous or something. Anyway, his voyages were significant because they led to the opening of the Americas to European colonization.Wait, how many voyages did he make? I think he went multiple times. The first one was in 1492, and then he went again, maybe in 1493, 1498, and one more time. Each time, he explored different parts of the Caribbean and maybe even parts of South America.What was the purpose of his voyages? I think he was trying to find a new trade route to Asia, specifically to India and China, to get spices and other goods. The existing routes were long and controlled by other powers, so Spain wanted a shorter route. But instead of reaching Asia, he landed in the Americas, which was a big surprise.I also remember that his voyages had a huge impact on the world. They led to the exchange of goods, plants, animals, and ideas between the Americas and Europe, which is called the Columbian Exchange. This exchange had both positive and negative effects. On the positive side, it introduced new crops like corn and potatoes to Europe, which helped increase food production. On the negative side, it also led to the spread of diseases to the Americas, which had devastating effects on the indigenous populations.But wait, wasn't there a lot of controversy around Columbus? I think some people criticize him because of the treatment of indigenous people during his expeditions. There were reports of slavery, violence, and the introduction of European diseases, which had a catastrophic impact on the native populations. So, while he is celebrated for his explorations, there's also a darker side to his legacy.I also recall that Columbus's voyages were part of the Age of Exploration, a period when European nations were exploring the world to establish colonies, trade routes, and new sources of wealth. His success encouraged other explorers to venture into the unknown, leading to further discoveries and the eventual colonization of the Americas.Another thing I'm trying to remember is the ships he used. I think they were called the Niña, the Pinta, and the Santa María. The Santa María was the largest, and I believe it ran aground on his first voyage. The Niña and Pinta were the other two ships that made the trip. They were relatively small ships, which makes his accomplishment even more impressive.I'm also trying to think about his background. He was an explorer, but was he also an astronomer or something? I think he had some knowledge of navigation and astronomy, which helped him in his voyages. He was known for his skills in navigation, which was crucial for long sea voyages without modern technology.Wait, did he ever reach Asia? I don't think so. He died believing that he had reached Asia, but in reality, he had discovered the Americas. It was another explorer, maybe Magellan or someone else, who eventually found a sea route to Asia around South America.So, to sum up, Christopher Columbus was an Italian explorer who sailed under the Spanish flag. He made four voyages across the Atlantic Ocean, starting in 1492, which led to the European discovery of the Americas. His expeditions initiated the widespread contact between Europe and the Americas, which had profound and lasting effects on both continents. However, his legacy is also marked by controversy due to the negative impacts on indigenous populations.I think I've covered the main points. Maybe I missed some details, but this should give a good overview of who Christopher Columbus was and why he's significant in history.</think>
❓:¿Cuales son las principales diferencias entre Unity y Unreal Engine?
🧠:<think>Okay, so I need to figure out the main differences between Unity and Unreal Engine. I'm not very familiar with game engines, but I know they're both used for making games. Let me start by thinking about what I know.First, I remember hearing that Unity is often used for indie developers and smaller projects. It's supposed to be more user-friendly, maybe? I think it uses C# as its programming language, which I've heard is easier for beginners compared to something like C++. Unreal Engine, on the other hand, I think uses C++ or maybe a visual scripting system called Blueprint. I also recall that Unreal Engine is known for high-quality graphics, especially in big AAA games. Games like Fortnite and Unreal Tournament probably use Unreal Engine because of its visual capabilities. Unity might not be as graphically intensive, but it's more versatile for different types of projects, like 2D games or even VR/AR applications.Cost is another factor. I think Unity has a free version with some limitations, and then you pay for more features. Unreal Engine also has a free version, but I believe after a certain revenue threshold, you have to pay a percentage of your earnings. That might be a consideration for indie developers who are just starting out versus bigger studios.The user interface and workflow might differ too. Unity's interface is modular, which means you can customize it a lot, but it might be a bit overwhelming for new users. Unreal Engine's interface is more structured, maybe easier to navigate, but less customizable. When it comes to community and support, Unity seems to have a large and active community, which is great for finding resources and help. Unreal Engine also has a strong community, especially in the AAA sector, but maybe not as accessible for newcomers.I'm not sure about the learning curve. Unity might be easier to pick up because of its simplicity and the availability of tutorials. Unreal Engine could have a steeper learning curve because of its complexity and the need to understand more advanced concepts if you're using C++.Performance-wise, Unreal Engine might be more powerful, especially for large-scale projects, but that could come at the cost of higher system requirements. Unity might be more efficient for smaller projects or those that don't need top-tier graphics.Cross-platform capabilities are important too. Both engines support multiple platforms, but Unity might have an edge in supporting more platforms, including mobile and web, which is great for diverse projects. Unreal Engine is strong in console and PC gaming, which is where a lot of high-profile games are released.I should also consider the tools and features each engine offers. Unity has a physics engine, particle systems, and a lot of asset store resources. Unreal Engine has a strong focus on visual effects, with tools like Niagara for particles and Lumen for lighting. It also has a built-in animation system, which might be more advanced than Unity's.In terms of networking, I think Unity has some built-in networking solutions, but Unreal Engine might have more robust options, especially for multiplayer games. However, I'm not entirely sure about that.I also remember that Unity has a version control system integrated, which is helpful for teams working together. Unreal Engine might require third-party tools for version control, or it might have its own system that's less user-friendly.Another point is the visual scripting in Unreal Engine with Blueprint, which allows people without coding experience to create logic and mechanics. Unity has something similar with UnityScript, but I think Blueprint is more extensive and widely used.I'm trying to think if there are other differences. Maybe the approach to scripting and the ecosystems around each engine. Unity's ecosystem seems more open, with a lot of plugins and integrations, while Unreal Engine might be more focused on its own tools and workflows.I should also consider the business model. Unity has a Pro version with advanced features, while Unreal Engine's business model is based on revenue sharing once you exceed a certain threshold. This could impact the financial planning for a project, especially for indie developers who might not want to give a percentage of their earnings.In summary, Unity seems better for smaller, indie projects, 2D games, and those who want a more accessible and versatile toolset. Unreal Engine is geared towards larger, more graphically intensive projects, especially in the AAA space, offering more powerful tools and better visual quality but with a higher learning curve and cost implications.I might have missed some points, but this is what I can gather from what I know. I should probably look up some comparisons or official documentation to confirm these points, but this is my initial understanding.</think>